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Tokidos

Tokidos, the world's first screen-free gaming console for families. We're create exciting educational, social and interactive gaming experiences that bring families together, entertain and educate children! Pre-orders start September 14th! Sign up at Tokidos.com to get your 40% discount! Thank you for your support. -- Tokidos est la première console de jeu sans écran pour les familles. Nous créons des expériences de jeu éducatives, sociales et interactives qui rassemblent les familles, divertissent et éduquent les enfants. Nous sommes en pré-lancement dès le 14 septembre ! Inscrivez-vous sur Tokidos.com pour obtenir 40% de réduction ! Merci pour votre soutien!

Growth Trajectory

Tokidos PlayCubes shows growth potential through the introduction of new PlayCards, expansion into new subjects, and market expansion signals such as offering products in multiple languages and regions. The subscription model provides recurring revenue and opportunities for upselling and cross-selling. Further growth can be achieved through partnerships with schools, educational institutions, and international expansion.

Technical Challenges

Ensuring the durability and safety of the PlayCubes and maintaining the quality of electronic components.
Ensuring reliable Bluetooth connectivity.
Compatibility and seamless integration between PlayCubes and PlayCards.
Randomly generated puzzles

Tech Stack

PlayCubesPlayCardsShopifyJudge.meBluetooth Low Energy (BLE)Android AppiOS AppUSB-C

Team Size

Key Risks

Competition from digital edutainment options may reduce the appeal of physical play.
Maintaining the durability and safety of PlayCubes can present ongoing technical challenges.
Regulatory compliance with toy safety standards in different regions can be complex and costly.
Keeping older kids (12+) engaged with the existing product line may prove difficult.
Potential logistical challenges in physical product manufacturing and distribution could impact scalability.

Opportunities

Leverage the demand for screen-free educational activities to expand market share.
Integrate AR/VR elements with the PlayCubes to enhance the learning experience.
Expand the range of PlayCards to cover more subjects and skills.
Offer products in more languages and regions to reach a broader audience.
Partner with educators and schools to create curriculum-aligned games.
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